Tuesday, 20 October 2015

HA10 Task 4 - Conclusion

After completing my deconstruction and survey about Just Dance and The Last of Us in the previous tasks, I believe I know the types of games these are, and the type of audiences they are targeting.

From the deconstruction, I have found that both games are vastly different from each other. Just Dance is a light-hearted dancing game, meant to be played by groups of friends or family. The game uses a lot of bright colours, and seems to be a very casual game. It has a complete lack of a story of any kind, and is completely about the gameplay and bright and colourful visuals, which would make it much more appealing to a younger group of people, or a family with young children.

The Last of Us is much more story-oriented than Just Dance, and has a dark and gritty atmosphere, which is more suitable for adults and older players, than young groups like for Just Dance. Because of how story-oriented it is, this game seems to be targeted at dedicated gamers, people that can put a lot of time into video games and like to be immersed in them.

After my deconstruction, I created a survey to try and find evidence of what I found. I believe the survey went much better than my previous survey for GTA 5, because I was also to gather more responses and ended up with a more diverse range of answers, which mostly supported what I found in the deconstruction. 80% of the people that responded had played Just Dance, with friends or family, and were between the ages of 15 and 18. Only 60% of people had played The Last of Us though, which shows that Just Dance might be a more casual and easier game.

To conclude, I think that these two games are vastly different from each other, were made for completely different kinds of people, and were made to fulfil separate desires. Just Dance is a very casual game, and is meant for younger people that may want to play for social interaction. The Last of Us is a game for more dedicated players, and is played for the story-driven aspects instead.

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